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Mededeling: Mogelijke downtime MU in de ochtend op 24 december a.s. ×
Mededeling: Mogelijke downtime MU in de ochtend op 24 december a.s.

Europa Universalis IV


Tomasson

Aanbevolen berichten

Ergens een list met allen features etc?
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########################## 1.19 ###############################

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# Expansion Features

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- [Rights of Man only] Can now pick Consort in nation designer.

- [Art of War] Its now possible to transfer occupation away from your subjects as well.

- [Mare Nostrum] Having high Spy Network (SN) in a country can now make them tell you when preparing war. Probability scales between 0% at 50 SN and 100% at 100 SN.

- [Rights Of Man]- Tradegoods now also grant a bonus to the controller of the province.

 

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# Free Features

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- Added new unit graphics for the outdated infantry models for: Denmark, Sweden, Norway, Prussia, Portugal, Castile, Austria, Holland, Great Britain, England, Scotland, Thomond, Clanricarde, Venice, Savoy, Leinster, France, Genoa, Milan, Ferrara, Mantua, Tuscany, Modena, Urbino, Siena, Naples and Papal State.

- 1.18 savegames should now load and not break all that badly.

- Added a new option for "limited ledger" which hides treasury, income, ships, armies, manpower & sailors in ledger during multiplayer.

- Added a new option for "no limits on ideagroups" to let those who want all military ideagroups to play like that.

- Added "End Rivalry" peace option forcing the enemy to remove one of their Rivals. The removed Rival cannot be added again until 15 years after removed.

- There is now a "Terrain in Uncolonized" Video Option that shows the Terrain Mapmode in uncolonized provinces in Political Mapmode.

- Can now choose to have no Heir in nation designer.

 

 

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# Gamebalance

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- Removed the casus Belli "Primitives" & "Overseas".

- Exploration Finisher now allows you to fabricate claim on another continent that is in your capital in a colonial region. (Colonial Subjects can do it everywhere in a colonial region.)

- Expansion Finisher now allows you to fabricate claims inside any trade company region that is on another continent than your capital. (Without Wealth of Nations, its any overseas port not in a colonial region, and not in europe.)

- Lack of enough Maintained Forts now impact score, where having more than enough can increase the rating.

- Colonist chance now decreases by colony level to give more tactical choide.

- Dishonoring an alliancecall is now also -1 diplomatic reputation for 5 years.

- Doubled some effects of "traded bonuses from trade goods", and changed some of them

- Break Alliance action now costs 5 trust.

- Liberty desire from development on vassals & marches is no longer just fixed values, but instead +0.25 per development.

- Courthouse & Town Halls no longer affect unrest but instead reduce state maintainance by 25% and 50% respectively.

- Fleets on trade missions in the same node should now be faster to merge.

- Score rating now gives a +5 to Great Powers.

- Annexations and Integrations will stall at 100% if any province is occupied by an enemy at war.

- Global Trade Institution can now always grow in provinces with high trade power.

- Institutions no longer biased to spawn in low-index provinces.

- Terrain no longer reduces combat width.

- Gave "Immortal" static Nation Designer cost, meaning it will not be cheaper for consorts or old rulers.

- Forts occupied by third parties now actually don't block taking provinces in peace deal.

- Corruption now also lowers unrest, with up to -20 at 100 corruption.

 

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#AI

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- The AI will no longer be more enthusiastic about renting out Condottieri on Harder difficulties. This can be re-enabled in defines.

- AI with "Passive" Subject focus will now only leave homeland if escaping from a great threat to safer territory.

- When AI has to get rid of provinces, it will prioritize selling them to Subjects/Overlord when it makes sense.

- AI now has a Fog of War simulation (shared among all enemies of a country), so they shouldn't chase hiding armies/fleets that haven't shown themselves as much.

- When wanting to get rid of land, AI will now release vassal rather than returning cores.

- AI Ottomans will no longer try to core Constantinople if they can get it for free through decision.

- Fixed issues with AI protecting straits.

- "Keep Alliances" AI setting is replaced with "Keep Allies and Rivals".

- Added several options in AI settings.

- AI Naive Enthusiast rulers will now care about AE, not just as much as usual.

- AI no longer cheats with fort maintenance.

- Made global maximum/minimum AI cavalry ratio moddable.

- AI now considers trust with actor when accepting Break Alliance.

- Fixed bug with AI promoting cultures.

- Merchant Republics that can form trade leagues or boosts trade income now are far more reluctant to give away trade power.

- Trading cities will now not want to buy provinces.

- Trading cities will now not rival their leader.

- Trading cities in Trade Leagues will now refuse to be diplomatically vassalized.

- Improvements to AI war declaration logic.

- AI should now be better at organizing coordinated attacks.

- AI will now remember not to core provinces or integrate nations that decisions told them not to when saving/loading.

- AI should now be more inclined to actually declare wars in which they can get personal unions.

- Tweaked building AI, mainly integrating building part of "Arumba's SMRTR AI" mod into the game.

- Added AI wanting to have nicer borders.

- AI no longer uses Enforce Culture on their subjects.

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# Interface

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- Added checkbox to show subjects yes/no in the development macrobuilder.

- Improved error handling/message if autosave backing fails.

- Added a text to confirm dialog when embracing institutions to show much power is lost if above new cap.

- Clarified add to HRE button tooltip to make it more readable.

- You can now see religious unity impacts in the list of provinces to convert.

- Colonial Maintenance tooltip no longer claims cost grows exponentially.

- Added institution appearance trigger conditions to starting year tooltip in Institution View.

- Shipnames when having huge fleets will skip roman numerals past LXXIV and use arabic.

- Trigger conditions are now displayed using text icons instead of green (*) and red (X).

- Maintenance cost is now shown in the tooltip for templates in the macrobuilder.

- Missionary Strength is now displayed in the religious view.

- Army/Navy Ledger Page is now default sorted to largest armies.

- Disputed Succession Alert now lists lowest prestige first, as thats most important.

- Improved overextension summary tooltip.

- You can now see icons for Hostile Attition in a province.

- Economy view now shows Development per type in tooltip.

- Transport ship tooltips when building will now mention that they can transport a regiment.

- Added tooltip to adjacent provinces when having unit selected, showing time to move the unit there.

- Development mapmode now uses a wider range of colours to make it more detailed, scaled to the highest development in the world..

- Improved colorisation of tooltips in build-values panel of province.

- Local Build Time is now displayed with tooltips in the build-values panel of province.

- The tooltips for the shields under "Transferring trade power to us" in Trade tab now show more information.

- Separated plenty of liberty desire modifiers from the generic "events and development" modifier.

- Can now a fabricate claim on a province from province view.

- There is now an alert for high naval attrition that triggers for fleets that are taking more than 5% attrition and have a ship with hull strength less than 50%.

- There is a new icon on fleets showing that they are not performing mission because of danger.

- Fixed that outliner showed hiding icon instead of repairing icon.

- Fixed indentation error in personality tooltip in diplomacy view.

- In stability tab, rebel size tooltip now says Military Technology instead of very unclear "Advances".

- Removed strange "Chance:0%" in tooltip for diplomatic actions when there are no reasons for or against accepting.

- AI explanations for personalities are now white instead of yellow.

- Fixed some inconsistency in message setting localisation.

- Redid some duplicated message setting descriptions.

- Removed "The base cost is modified by" in increase development tooltip when there are no modifiers.

- The cancel building button will now be hidden during construction, as it cannot be used anyway.

- Cut off leader names in military tab that overflowed and added tooltip showing the full name instead.

- Reduced max width of unit name to stop overflow and switched place of leader type and leader personality icons.

- Trade league disbanded due to too few members message now has more space on top.

- Religion view tolerance values are now rounded instead of truncated, with the tooltip saying the exact amount.

- Subunit name now aligns with background box in unit panel.

- Top bar prestige tooltip decay values are now rounded properly, hopefully making the values match more often when they should.

- Transfer Trade Power Peace Option tooltip now tells that recipient will cancel current deals.

- Clarified tooltips for upgrading government rank within the HRE.

- Estate land demand tooltip will no longer show extra "%:".

- Fixed some tooltips showing 100 times the republican tradition they should.

- Federation mapmode no longer shows occupation stripes.

- Moved down search window in message settings.

- Change resolution buttons in options are now reversed, so that the right arrow increases resolution.

- Uncolonized provinces now say the culture of the natives in the tooltip of the native icon.

- Made rounding chances in siege view and its tooltips more consistent.

- Nationalism will now be shown in red when positive.

- Impact of Battlefield Medic will now show in tooltips regarding reinforce speed.

- Estates values are now colored the same way in the outliner as in the main interface.

- Naval strength and blockade values in navy units cards are now colored.

- Screens that list a value for "base aggressive expansion" will now list the value of the highest AE from that action instead.

- Outliner option toggle list is now sorted alphabetically.

- End of war popup now uses proper visual strength instead of just blurting out a bunch of numbers without delimiters.

- Disinheriting now has its own popup instead of telling you the heir is dead.

- Total Development is now also shown in the detail subject window.

- Warnings will now show up in diplomatic mapmode tooltips.

- Institution modifier tooltips will now show a * for modifiers that are scaled to development.

- Added a button to sort by treaty receiver in the peace deal window.

- Macro builder map icons now disappear at a little closer zoom level.

- State borders are now shown on the map.

- The institution country view will now default to the first non-embraced institution selected.

- "Being Consort further modifies this by:" in Nation Designer now shows correct color of the value.

- You no longer have to press 'return' to confirm Consort name in Nation Designer.

- Improved tooltip for the heir area in the court view.

- Added a new "Zone of Control" mapmode.

- Added a video option for State Borders.

- Subject development in subject view will now use the development icon instead of "raise development".

 

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# Usermodding

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- Added fire_damage_received and shock_damage modifiers applicable on leaders and countries.

- total_development is now an exportable value with the script effect export_to_variable.

- Added on_actions: on_parliament_debate_failed, on_parliament_debate_succeeded.

 

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# Script

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- Added Eneara tag.

- Added Janjiro tag.

- The capital of Provence is now Anjou in 1444.

- Added Dongola tag for the various Muslim tribes of Sudan.

- Makuria now represents the Kingdom of Dotawo and only retain control over Wadi Halfa and Qasr Ibrim.

- Various setup changes to Nubia and the upper Nile region.

- The Vistula Spit is now represented by a strait connecting Danzig and Königsberg ingame.

- Split Småland into Tiohärad and Kalmar.

- Split Skåne into Lund and Göinge.

- Split Västergötland into Skaraborg and Elfsborg.

- Split Värmland into Värmland and Dal.

- Added Zagros Mountain wastelands.

- Added High Atlas wasteland.

- Added Aures wasteland.

- Added Syrmia province.

- Added Abarquh province.

- Split Albania into Durres, Lezhe and Vlore.

- Split Serbia into Smederevo and Branicevo.

- Added Armenian Highland Wasteland.

- Added Alborz Wasteland.

- Added Pontic Mountains Wasteland.

- Mission to convert provinces will no longer target colonies.

- Added the influential Danish "Frille" and "Rønnow" families to their dynasty list.

- Increased the stats of Christian I Oldenburg.

- Religious decisions that previously required you to have an advisor now check if your monarch has ADM 3 or above.

- Religious Rebels will priotize taking out hostile missionaries even more now.

- Christopher III of Denmark is now properly using his Arch-King Title.

- Malevolent and Kind-Hearted personalities are now mutually exclusive.

- Split Jutland into Nordjylland, Vestjylland, Kolding and Østjylland.

- Split Holstein into Holstein and Ditmarshen.

- Added Ditmarshen tag.

- Added Smålandene, Bratsberg, Agdesiden, Romsdal and the Wasteland province of Langfjella to Norway.

- Eidsiva renamed to Oplandene.

- Removed the Sogn province in Norway.

- Split the Alentejo province into Évora and Beja. The Setubal part of Alentejo instead assigned to Lisboa (Estremadura).

- Changed some borders in Central Asia to avoid 'Quadripoints' which made adjacencies hard to judge.

- Added Rostov province to Muscovy.

- Added Luki province to Novgorod.

- Split Rovaniemi province into Rovaniemi, Enare and Kaajani.

- Danish & Slesviger starting development increased from 128 to 131.

- Norwegian starting development increased from 71 to 81.

- Skåne now produces Fish and has a modifier called "Skåne Market". The modifier will be removed in the 16th century and the tradegood will change to grain.

- The capital of the Teutonic Order is now properly Marienburg in 1444.

- Added show_ambient_object = [name] effect.

- Added hide_ambient_object = [name] effect.

- Added Peasant Republic Government Type.

- Improved Hagia Sophia Mosque Conversion Experience.

- Added force_potential flag to MTTH Modifiers to allow forcing potential trigger checks.

- Improved colors for some areas.

- Puerto Rico will now be named Borikén prior to colonization.

- Added Portuguese Dynamic Province Names.

- Missions to recover prestige now give monarch power instead of stability.

- Lategame Austrian rebel spawning events will now be less severe.

- Added reinforce_cost_modifier that gets applied to cost of reinforcements. Removed support for the free reinforcement cost idea.

- Golden Horde renamed to Great Horde.

- Added decision to reform the Golden Horde for all Tatars (new tag).

- Added Golden Horde Ideas for the reformed Golden Horde.

- Mush, Erzurum and Erzincan now have Armenian Culture and Coptic Religion.

- The Names of a number of islands around the world will now be easier to read.

- Added is_in_war trigger, that supports the following conditions (AND): attacker_leader, defender_leader, casus_belli, defenders, participants, war_score, start_date, duration, war_goal_province.

- AI Crimea will now be less likely to accept Ottoman overlordship willingly if they have expanded and will always refuse if they are somehow larger than the Ottomans.

- The decision to form Spain diplomatically will now be available for both Aragon and Castile if they fulfill the requirements. Like the military unification it now also requires them to conquer all muslim states in Iberia rather than just the country of Granada specifically.

- Luba and Ndongo should no longer have similar colors.

- England now owns Le Mans and Alencon from the start but both provinces start with very high autonomy.

- Added an event for the surrender of Maine to the French in accordance with the Treaty of Tours. England can choose either honor the treaty or risk going to war with France.

- Institution Birthplaces for Colonialism, Printing Press and Global Trade will now seek out somewhat more fitting provinces.

- Added more potential checks to spread modifiers.

- Provence now starts in alliance with France.

- declare_war_with_cb can now take war_goal_province to be able to specify the province the war is declared for, if valid.

- Holland is now also eligible for the 'Erasmus of Rotterdam' event.

- Added Oromo, Afar, Harari and Beja Culture.

- Added Beja tag.

- Added Jimma Tag.

- Added Welayta Tag.

- The Oromo events now spread Oromo culture.

- Air now has uniform country colors scripted.

- Moved errors for missing interface elements back to error log, as well as cleaned up most existing ones.

- Flavor event 3 for the Knights, about accepting Rhodians and other Greeks into the order, is now replaced by a decision the Knights can take. Taking the decision will also now give them Greek as an accepted culture.

- Added Odoyev Ideas.

- Added Ansbach Ideas.

- Fixed grammar in consort_events.61

- Added Shewa Revolter state in Ethiopia.

- Added Damot vassal tag.

- Added Hadiya vassal tag.

- Dembiya is now Jewish in 1444.

- Asosa now produces Slaves.

- Damot now produces Gold.

- Gambela now produces Slaves.

- Hadiya province now produces grain.

- Dawaro now starts owned by Adal.

- debug_nogui console cmd is now allowed in Release.

- Wine can now appear in California.

- Tropical wood can now appear in Hawaii.

 

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# Bugfixes

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- Checksum now fits inside the MP lobby.

- Trading Cities can no longer be granted Free City status.

- Big SI values with leading zeroes in decimals will now get shown correctly.

- Battle results in war overview will now show full numbers until 100k units on each side.

- Removed superflous zealot personality block from personality event 15 option b.

- Added back commented out if checks for personality event 20.

- Corrupt viceroys no longer give more corruption when you deal with them and less if you don't.

- Clarified institution tooltip for spread of colonialism in ports.

- Maya Unification wars will no longer be referred to as wars of Imperialism.

- Faction instability events will no longer spawn revolutionary rebels ahead of time. Instead they will spawn other rebel types.- Ruler death reason is now more consistent with the stability hit.

- Fixed localisation error in consort event 56.

- Consort event 202 now clears flags properly.

- Fixed localisation error in consort event 104.

- Consort event 1 will now pick description as intended.

- Fixed Naval Casualties being counted twice.

- Fixed partial ship losses being counted for actual lost ships.

- Fixed any script effect with sufficient randomness (like define_consort) showing in the tooltip stats that differ from the actual ones if used inside an if effect or a while effect.

- Occupied provinces no longer count as blockaded provinces for war exhaustion.

- Fixed a limit issue for shock_damage_received and sunk_ship_morale_hit_recieved modifiers.

- Fixed a crash in export_to_variable effect.

- Fixed various tooltip issues related to country missions.

- Fix for cores removed when forming nations from Custom Nations.

- Naive Enthusiast can now have a negative trait icon.

- Fanatic Collectivist Achievement now looks directly at institution birthplaces rather than after the birthplace modifiers, if for some reason the modifiers failed to be placed.

- Great Britain now have a parliament in starts post 1705 as well.

- Impact of Unrest is no longer shown in delayed tooltip when you have FoW over it.

- Artillery cost tooltip is now correct, and value is also hidden when no artillery discovered.

- Fixed tooltip of artillery button when no artillery is discovered.

- Croatian dynamic province name for the province of Sopron is now properly capitalized.

- Broken spy networks after conquests are now reset at the end of the month

- Fixed a bug that caused sorties button to be shown at times even if you did not own Art of War.

- Fixed some colonial events not triggering in random new worlds.

- There is no longer an extra erroneous statement that corruption will increase minimum autonomy in capitals.

- The Cardinal in Administration modifier will now be removed if you switch religion.

- Improved naval mission aggressiveness tooltips.

- Named regents in country history window will no longer have their name butchered.

- Ideas View: Added effect on estate loyalty to tooltip for fully unlocking an idea group.

- The "Blockade!" event will no longer have an option to send overland help if it triggers for an island.

- Fixed bad pronouns in an advisor event.

- Fixed bug where you could escape bad effects of an event by clicking raise autonomy on a province.

- The Boundary Conflict Random Event will no longer target undiscovered provinces.

- has_dlc trigger tooltip will now change accordingly for NOT.

- Fixed badly written loadingtip in German and English version.

- Fixed bad references to personalities in some events and in scripted triggers.

- Fixed Brandenburgian flavor event 6 apply part of its effects for Rights of Man Owners twice instead of having one effect for having the dlc and one for not having it.

- Fetishist event 4 will now set ruler modifiers instead of capital province modifiers.

- Jolof country file is now properly encoded.

- Removed starting royal marriage between Brandenburg and Mantua.

- Changed tooltip structure of Random event 5082 to make options easier to compare.

- Fixed: "blocked"/"passable" words weren't being localized.

- Jan Mayen now spawn with 100k sailors (previously 0).

- Fixed: Ask to become March message wrote wrong country's name in the header.

- Hunting pirates will no longer grant trade power.

- Elective Monarchy heirs are now generated with correct stats: Foreign heirs are like normal monarchy heirs, and local heirs get a bonus of 0-1 to every stat.

- Aow Event 31, Early Reformers, is now slightly more rare and can only happen within 50 years of the start of the reformation.

- Fixed typoes in some national idea descriptions.

- Fixed issue with corruption event 2, Trust thy neighbor, triggering without an effect if you already had 3 stability.

- Ethiopian Church Building events should now be more rare.

- coptic_flavor.20, Monastic School, now gives a small sum of money if you pick to abstain.

- Added Tooltip to Spanish flavor event letting you expell the moors explaining that if you promise to tolerate them and then break your promise everything will not be fine.

- Starting hint about monarch power now more relevant to how the game works.

- Religion conversion window will no longer reset daily, disrupting tooltips.

- Guarantees and warning are now shown on the diplomatic mapmode.

- British missions to establish trade in an american trade node and monopolizing a cot now look to the mission taker rather than both England and Great Britain.

- Colony maintenance cost is no longer affected by development.

- Readded min value for tradition/prestige gain factors and increased tradition gain.

- The AI no longer gets acceptance penalties for too many relations if they already have a relation taking a diplomatic slot with the other nation.

- Battle result screen now longer has horses sticking their nose out of the frame.

- Alert that you can rent out Condottieri now shows even if you don't have a free diplomat.

- Fixed that Remove Estate effect had Set Estate tooltip.

- Occupied or besieged capital will no longer increase colonist travel time to maximum.

- "Not enough rivals" alert will no longer show up if there are no rivals that can be picked.

- Fixed land forcelimit autonomy modifier tooltip.

- Fixed that you could declare war in regency if declare war screen was already open.

- Province autonomy effects will no longer have an empty list of effects in the province view tooltip.

- Province unrest effects will no longer have an empty list of effects in the province view tooltip.

- Multiplayer "Start game" button will no longer lie about needing more than one player to start a game.

- Fixed typo in dynastic event 9489, The Moon.

- Würtemberger ideas now properly referred to as that.

- Corrected war check in Brandenburg event about the Pawning of Neumark.

- Text for unlocking the Colonialism institution is now slightly different if you're unlikely to have crossed the Atlantic.

- Clarified tooltip on tribal decisions.

- Fixed wrong localisation key used to refer to government type in two places.

- Event that asks you to release the papal state no longer makes you to hate yourself for being a bad catholic.

- Fixed issue which made it impossible to get the east india trade route triggered modifier.

- Fixed bug causing huge border distance.

- The Consort-Regent no longer gets brutally murdered when the legal heir takes the throne, but steps down peacefully instead.

- Damaged units will no longer prioritized to start at the center of the battle, but will be the last to enter the battlefield instead.

- Cavalry will now get position better for flanking.

- Fixed WAR_LENGTH_DAMAGE_MODIFIER having barely any effect.

- Independence guarantee tooltip in diplomatic mapmode is no longer reverted.

- Fixed that Consort was blocked from having same personality as the Heir in Nation Designer, and related tooltips.

- Fixed that Nation Designer made consorts were not saved.

- Fixed poorly scripted parliament debate.

- The option to become a personal union minor under France in Naples flavor event 1 now uses a proper tooltip to show you what is to come.

- Fixed bug that lesser in Union told their overlord about war plans due to mutual ruler having loose lips.

- Fixed bug that caused mass-repeated "there will be blood" messages.

- Marches no longer claim they give you tax in the Subjects UI.

- The event "Claims on our Rivals" will no longer target your unowned cores.

- Fixed Revolutionary flags shown as white in text.

- Fixed not being able to Fortify March despite owning Common Sense if not owning Rights of Man DLC.

- Fixed that Random New World was generated with single black pixels occasionally, causing lots of problems.

- HRE Eligibility will now check the current ruler if the target is not the current emperor, and the heir if they are, instead of both.

- "Morale hit when losing a ship" modifier is now shown as a negative modifier instead of positive.

- Changing to a non-monarchy form of government now also removes the home of spouse province modifier if your consort is a commoner.

- The Home of Consort production efficiency boost is no longer countrywide.

- Fixed some issue where Tengri Event 6 could sometimes trigger with one meaningless effect.

- Fixed some mercantilism triggers that had been missed when refactoring to whole numbers.

- Empty autosaves will no longer cause an error on every autosave

- Golden Horde and Great Horde now both use the Golden Horde Unit Sprites.

- Fixed color map screenshots when "terrain in uncolonized" is enabled

- Fixed: Blocked straits logic in one place used army owner instead of employer for condottieri.

- Fixed bug that made AI ignore Zone of Control in some cases.

- fixed vc penalty on self

- Fixed localisation for "A Lifetime of War" in the Sabaton soundtrack DLC

- Sagaing, in the tropical Irrawaddy valley of Burma is no longer afflicted with Severe Winter.

- No longer possible to detach subunits from armies in combat

- Fixed crash if you had for example Cancel Subject selected in a peace treaty while the Subject country gained a new province.

- Fixed Quote marks in German translation for latter place names (changed Branievo to Branicevo)

- Fixed a crash when clicking a large mod too early in the launcher

 

bewerkt door ForzaUtreg
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Recent ook weer eens een nieuwe game gestart met de nieuwe patch. Wou weer eens een rustig kolonisatie game met Castille doen, met eventueel een klein beetje uitbreideiden rond de mediterraanse landen.

 

Dat ging volledig mis natuurlijk. Iberian Wedding ging voorspoedig (Aragon + Naples) na 20 jaar geloof ik. Zoals in al mijn kolonisatie games mocht Portugal niet bestaan als independent state, dus die in 2 oorlogen ge vassalised. (-25% Liberty Desire door Historical Friend :love:). Toen zag ik echter dat er na 20 jaar nog een volledig Byzantium bestond, inclusief Constantinople en Athene geintegreerd. Kon het dus niet laten die te no CBen. Bosnie joinde de oorlog en dus ook daar 1 provincie gepakt om de Balkans in te gaan (Tot zover rustige game).

 

En toen, enkele jaartjes later, in 1486 kreeg ik ineens een PU over Frankrijk in mijn schoot geworpen :D Geen succession war, geen claim throne, gewoon vanuit een RM. Ze hadden sowieso het jaar ervoor nog een heir (ik check dat regelmatig), dus ze zijn binnen ongeveer een jaar hun heir en koning (al was die flink oud) kwijt geraakt :D Flink Powerhouse nu al dus.

http://imgur.com/qtbKOP3

qtbKOP3

 

bewerkt door Roprop
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Die PU's stellen weinig voor. Het is mij ooit gelukt met Austria om Bohemia, Hungary, Bosnia, Castile, Aragon en Naples als PU te hebben rond 1480. Met daarbij een grote kans dat Burgundy (+Holland / Flanders / Brabant) daar snel aan toegevoegd kon worden, omdat daar ook een Hapsburg op de troon zit. Dus als ze even geen heir hebben, kon ik zo de throne claimen en via war de union pushen.

 

Die game was trouwens alweer even geleden. Volgens mij nooit afgemaakt. Geen idee of ik de game nog heb. Zo nu en dan ruim ik dergelijke games die ik toch nooit af ga maken op.

bewerkt door MisterX
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Beetje geluk is er bij nodig, maar ik eindig idd elke Christelijke game wel met meerdere PUs. Vaak forceer ik ze echter zelf met Claim Throne. Dat was me in dit geval ook zeker niet gelukt, want Frankrijk is op 't land veel te sterk om te pakken als Castille. Bohemia is sowieso tof, die kun je eigenlijk altijd wel PUen binnen 5 jaar als je land iets voorstelt.

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Austria aka PU game is wel leuk om zo nu en dan te spelen. In 1.18 ook de HRE achievement gehaald met Spain, Brandenburg, Bohemia, Hungary, Sweden under PU. Alleen zo lelijk dat je PU's vassals worden na revoke the privilegia.

 

Huidige 1.19 game eindelijk eens weten te overleven met Byzantium. Gelukje dat in deze patch Hongarije altijd allies wordt met Albanië, waardoor je meer tijd hebt voordat je zelf wordt aangevallen. Kon na een lange tijd gelukkig Austria krijgen als ally, daarmee Ottomans geDOWd. Moeilijke oorlog, paar provincies gesieged, krijg ik ineens Enforce Peace melding van Frankrijk. Dus maar vrede gesloten en twee cores teruggenomen. Ottomans daarna in oorlog met Mamluks, perfect moment om ze te blocken via mn ships, maar helaas een regency council. Negen jaar gewacht, maar had Ottomans twee fijne allies: Bohemia en Frankrijk. Daarna een epische oorlog met Venice, die al in oorlog waren met Hongarije en Bosnia. Kon de troepen van Venice opsluiten op Corfu en blokkeren met scheepjes. Paar eilandjes gesieged en daar kwam Frankrijk weer met een Enforce Peace. Nu genegeerd, waardoor aan onze kant ook Serbia mee kon doen. Ondertussen had Bosnia in zijn oorlog de eilandvassals van Venice gereleased, waardoor de troepen van Venice weer vrije doorgang hadden. Austria tekende daarna een truce deal met Venice, waardoor het Frankrijk & Venice vs Serbia en mij was. Frankrijk was na een paar maandjes klaar met de oorlog en ze wouden gelukkig een white peace tekenen. Daarna verliet ook Serbia de oorlog, ze gaven een provincie aan Venice. Dus toen was het een één tegen één gevecht, waarbij de troepen van Venice geblokt stonden op hun balkan provincies. Kon vervolgens alles van ze siegen op de balkanprovincies na. 99% warscore, twee provincies gepakt en wat geld.

 

Helaas dat Austria in haar peace deal de alliantie met mij moest verbreken. Hopen dat Ottomans mij niet aanvalt, voordat ik weer alliantie kan pakken met Austria, anders wordt het lastig.

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Had een leuke game met Florence. Tuscany gevormd. Milan, Genoa en de andere minors van Noord Italië veroverd. Napels onafhankelijk gemaakt door middel van support rebels. Eilanden tussen Italië en Spanje afgepakt. Tunesië veroverd. Alleen zit het nu gewoon helemaal vast. Mn ally France is ally met Venetië en Savoy en wilt ookniet de oorlog tegen Papal State(Austria, Hungary allies) niet joinen. Aragon is ally met Netherlands(heeft France al een keer kapotgesiegd) en Austria. Dusja werkelijk geen idee wat ik moet doen. Kan Afrika gaan veroveren, maar niet echt zin daarin. Bosnia is ally met Poland en Austria. En dit is tevens de grootste Austria die ik heb gezien.

 

Russia nogsteeds ally met Ottomans, Sweden die nog niet onafhankelijk is. Dusja vrij interessante game. Je zou denken, ally Ottomans, maar nee die zijn weer ally met Morocco die mijn rival is dus hebben ze geen zin in

 

Moet eigenlijk Venetië aanvallen, wat mij geldmatig en doelmatig(Italy vormen) heel wat kan helpen. Sowieso het gevoel dat France altijd shit is als ik ze ally.

 

 

Ohja wordt uiteraard om de minuut verbannen door de Paus ;x

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https://www.youtube.com/channel/UCyv...s8eXj69YMSPlLQ

 

Waarschijnlijk de beste EU IV speler die er is (onder andere Three Mountains op Very Hard). Gekke strategie met de Ottomans ook om -93%!!!!!! core creation cost te krijgen en vervolgens voor een WC te gaan op VH, zeker een kijkje waard :D

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Kan 93% tegenwoordig weer? Vroeger was dat wel mogelijk, maar tegenwoordig was er gewoon een harde limiet van 90% ingezet. Zelfs al had je meer dan 90% reductie, het werd gewoon 90%.

Ik verwacht een coptic HRE ofzo om tot de 93% te komen samen met administrative ideas. Ben ik dan nog iets vergeten?

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Kan 93% tegenwoordig weer? Vroeger was dat wel mogelijk, maar tegenwoordig was er gewoon een harde limiet van 90% ingezet. Zelfs al had je meer dan 90% reductie, het werd gewoon 90%.

Ik verwacht een coptic HRE ofzo om tot de 93% te komen samen met administrative ideas. Ben ik dan nog iets vergeten?

Zo uit mijn hoofd: Ottoman idea, Admin, Tribal Depotism government (kijk daarvoor de eerste twee vids hoe hij dat doet), HRE emperor en 3e reform en Coptic idd. Je kan nog meer dacht ik als je Mayan culture hebt

 

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[quote name='Roprop']Ik ben al blij als ik zo'n WC zelf nog eens voor elkaar kan krijgen joh :D Je kunt redelijk wat bonussen chainen natuurlijk, maar zo fanatiek heb ik 't nog niet voor elkaar gekregen[/QUOTE] WC lukt wel, maar mw heel veel exploits. Weet ook niet of het tegenwoordig nog wel mogelijk is zonder veel exploits. Ik heb de WC achievement in ieder geval binnen. @ForzaUtreg Oh, Tribal conquest nog erbij. Dat is zijn nieuwe truc dan zeker.
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Heb maar eens van onder het stof gehaald, eens kijken of we (eindelijk) Luck of the Irish kunnen binnenhalen.

 

 

EDIT: Oh shit :D Ottomans worden helemaal ingemaakt door Austria + Genoa + Mantua + Papal State. Misschien gaat Byzantium deze game wel overleven, dat zou echt ziek zijn.

 

ndGLotY.jpg

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Van de week maar eens een tweede poging voor Mare Nostrum opgestart met een soort van tevoren uitgeschreven tactiek, denk dat ik al een stuk verder ben als vorige keer: 585a6a129c259-eu4_1.png

 

 

 

Let overigens niet op army size, moet nog opbouwen ;c Geluk ook, Moldavia en Lithuania independent, France en England zwak. Poland greep wel even de Hongaarse goudmijn onder mijn neus weg helaas. Heb nu wel een coalitie met 5 of 6 landen tegen, meeste van die lui zitten inmiddels weer onder de 30 AE dus zodra die coalitie disband kunnen we weer knallen, denk volgende stop Brittany om meteen de sprong naar London te maken

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Je weet dat relation > 50 zo goed als zeker betekent dat ze de coalitie verlaten. Als ze onder 30 AE zitten, is dat vaak wel een haalbaar doel, tenzij rivals. Op die manier kun je de coalitie sneller disbanden. Waarschijnlijk als een paar landen eruit stappen, de rest ook verdwijnt.
I know, moet even kijken als ik weer speel wie er close zijn, Austria en Savoy zo uit mijn hoofd met 15 en 30 AE ofzo lol, Austria naar +50 relations krijgen zal wel niet gaan lukken ben ik bang :P

 

 

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1594 nu en een Osmanoglu op de troon in France en een heir met een weak claim :D :D :D Wel grappig, France en ik hadden allebei een oude ruler (mijne was 68 ofzo) en geen heir, bij mij zou zijn dynasty komen en andersom, uiteindelijk elke nieuwe heir ge-disinherit om maar dezelfde dynasty te krijgen maar dat was dus niet meer nodig aangezien hun ruler eerder dood ging ghehe. Tijd dus om binnenkort die alliance te disbanden en claim throne te doen en een oorlog voor een PU te starten :D

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9VsbYdI.jpg

 

Gaat lekker met Kildare. Twee kolonies in Canada en USA opgezet, Brittany, France en Netherlands als allies, en met zijn vieren nu net Engeland ingemaakt. Resultaat: Ulster (nu mijn vassal), Wales en Northumberland vrij, alle Ierse gebieden die ik verder nog miste veroverd, Schotland geen ally van Engeland meer. Zodra mijn manpower en war exhaustion terug op een normaal niveau zijn gaan we Schotland even pakken, en dan heb ik Engeland voor het oprapen.

 

Zodra ik Ulster heb geannexeerd kan ik Ierland vormen, en dan gaan we verder kijken naar hoe we Luck of the Irish gaan binnenhalen.

 

Ondertussen kijken of ik voor The Five Colonies en On Every Continent kan gaan, want op koloniaal vlak gaat het heel lekker. Heb wel wat extra geld nodig omdat het opnieuw opbouwen van mijn vloot en leger een hoop heeft gekost, maar we komen er wel.

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Ierland is tof ja. Mijn allereerste game ooit nog met Ierland gespeeld, alleen was dat helaas niet op Ironman. Ziet er goed uit ook. Wel protestant geworden als ware Ieren?

 

Ja, die kut-center of Reformation spawnde in Tyrone, direct aan mijn grens. Was niet te houden om Katholiek te blijven.

 

 

Overigens is Byzantium in 1570 kapotgegaan, maar dat was omdat Venice besloot dat zij de Griekse delen wilden hebben. Toen pakten de Ottomans alsnog Konstantiniyye. Jammer, want ze hielden het echt lang vol.

 

 

EDIT:

 

Lekker hoor:

 

mGokmzS.jpg

 

Ierland gevormd, Wales en Schotland opgeruimd (ofja, Schotland mag wegrotten op Shetland). Nu opbouwen en dan Engeland aanpakken.

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Zo, na 2 kansen gemist te hebben om de throne van France te claimen is het in 1691 eindelijk raak :D

 

585ce7ddcebe2-eu4_1.png

 

Wat een oorlog was dit zeg :r Poland en Lithuania vochten aan de zijde van France, die twee eerst maar gesieged en met een white peace de oorlog uit gekregen, France had in die paar jaar vrij spel om shit te siegen:

 

585ce801ea814-eu4_2.png

 

Na 15 jaar, 8 leningen van 1800 per stuk en 180k manpower is het gelukt :D

 

585ce83b5627a-eu4_3.png

 

585ce85df1311-eu4_5.png

 

Bohemia werd mij in de schoot geworpen overigens, was mijn ally en had ik een RM mee, de ruler van ze ging de pijp uit op zijn 30e :r

 

Nu even Tuscany opeten, Wien van Austria afpakken, de twee laatste provincies van Lithuania aan de kust de Zwarte Zee pakken en de Netherlands even no CB-en voor Zeeland. Kan nu niet meer mis gaan voor Mare Nostrum met 130 jaar te gaan :P

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EeJq474.jpg

 

1672. Had misschien wat eerder gekund, maar toch zeer tevreden. Ook At Every Continent, Blockader en Down Under binnengehaald. Wil nog wel even verder, want denk dat ik ook Trade Hegemon kan binnenhalen, heb nu een basis op Sumatra waarvanuit Melaka in ieder geval goed te doen is, dan kunnen we daarna verder kijken naar Aden en Hormuz.

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